Der Riese | Nazi Zombies Plus Wiki"The Giant is rising. Face the might of the Nazi Zombies in their heartland. This is where it all began. This is where the master plan took shape.
Is this where it all ends?"―Level Description. Der Riese (German for "The Giant" pronounced Dehr Rees- uh), also known as Zombie Factory, is the fourth and final Nazi Zombies World at War map. It is set in a secret Nazi facility in Germany, and features the Teleporter and a Pack- a- Punch machine, which can upgrade players weapons. It was released on August 6th, 2. World at War's Map Pack 3 . It was later released on the i.
Der Riese Solo Strategy
Phone OS September 3. It was available if you bought the Hardend or Prestiged versions of Call of Duty: Black Ops. It was also released in the Rezzurection map pack. This map it's considered one of the best, because of the zombie felling. Characters. Enemies. Weapons. Starting Weapons. Wall Weapons. Mystery Box Weapons.
Der Riese translation english, German - English dictionary, meaning, see also 'Ries',rieseln',Reise',Rimesse', example of use, definition, conjugation, Reverso. Der Riese (German for "The Giant" pronounced Dehr Rees-uh), also known as Zombie Factory, is the fourth and final Nazi Zombies World at War map. · This article will guide you with anything and everything you need to know about Call of Duty World at War Zombie Map Der Riese, Strategies, tactics, game. · '/videos/search?format=&mkt=&q=Der+Riese&ru=%2fsearch%3fformat%3d%26mkt%3d%26q%3dDer%2bRiese&view=detail&mmscn=vwrc&mid=74CFF8839318A442CFFD74CFF8839318A442CFFD&FORM=WVFSTD' h='ID=SERP,5747.1'>Watch video · Make sure to leave a rating and add it to your favourites! (:Here bringing you all the little secrets for the zombie map "Der Riese", part of the.
Power- Ups. Max Ammo (An Ammunition Box) - Gives all players full ammo for all guns. This will not refill the player's current magazine. It is a good idea for every player to reload before retrieving this pickup, to get the most ammo from it, particularly with LMGs. Nuke (A nuclear bomb) Kills all of the zombies in a vicinity. Also gives 4. 00 points to each player) Note that there is a delay between getting the Nuke, and the zombies dying.
Insta- Kill (A skull) - Makes all of the zombies a one hit kill with any weapon. The player will receive 1. Knife kills obtain 1. Double Points (A "2. X") - Doubles all points given to all players when damaging/killing a zombie or rebuilding a barrier.
- Der Riese | Complete Map Breakdown Created by /u/chrisd848. This guide is broken down into Chapters and Topics, a Chapter defines the content of the Topics ("Easter.
- Riese (German for "giant") is the code name for a construction project of Nazi Germany in 1943–1945, consisting of seven underground structures located in the Owl.
- Check out an awesome trailer for the Der Riese (Zombie Factory) in map pack 3 for Call of Duty: World at War.
Someone has altered Der Riese cause when it came out it wasn't like this at all. It was like this when the game was hacked like a month ago but much worse then. Call of Duty: World at War Edit Rooms Edit Starting Room/Mainframe Edit. Der Riese is set in a secret Nazi Factory in Germany. It has several rooms within it.
This will not double points given by Carpenter or the Nuke (excluding Black Ops maps). Carpenter (A hammer) - Rebuilds all barricades in the map. Also gives 2. 00 points to each player, if any barricades were fixed). Perk- a- Cola. Features. The Power. You have to turn on the power so that the teleporters can be linked so that the Pack- a- Punch Machine can be used. It will also open the doors in the right and left factory rooms, lower the bridge connecting the right and left hallways, and power the Perk- a- Cola machines.
Teleporters. Linking the teleporters requires the player to approach it and hold the action button. After doing this a timer will appear, starting at 3. Within this time the player must return to the original room (spawn room) and link it to the mainframe. Only by linking all three teleporters to the mainframe can the Pack- a- Punch Machine be used. Every time a teleporter is linked, the door opens a little more. It costs 1. 50. 0 to teleport, and teleporting can only be accomplished by going from one node to the mainframe, never vice versa or to another node.
Sometimes, the demonic announcer will say "uh- oh" or "no treat for you!" and no power- up will be dropped. It is then possible for a Hellhound to appear after the teleporter is used. After heavy use of the teleporters, groups of up to eight Hellhounds can appear at once after each teleport, either along with or replacing a power- up drop. This becomes more likely as the rounds progress, and can even happen while the teleporters are being linked. If the player goes outside of the map, a large black rectangular box can be seen.
Der Riese World Record
If reaching the inside, the same swirl that appears when the player teleports appears. It is here that the player is sent instead of directly to the mainframe.
There are four of these rooms, one for each player. If someone went inside of these boxes, and someone were to teleport, the person teleporting would see the person inside the box. It is also quite possible the player is sent here in with collision off (so the player will not fall), as the weapon is put away. Hellhounds walk about the map, limping or in a wolf hunting fashion until they spot players, at which point they ignite and attack. The Monkey Bomb does not work on Hellhounds. After round 1. 5, Hellhounds will spawn with the zombies.
After heavy use of the teleporters, Hellhounds appear and attack. At first, one Hellhound may appear instead of a power- up. Then, clusters of up to eight Hellhounds begin to appear, and will continue to appear after every subsequent teleport. It is possible for both a power- up and a quartet of hounds to spawn after a teleport.
A dog's health will not increase after round 2. They will always be killed by two Bowie Knife hits (one on the first 2 waves), or a single magazine of a non upgraded Thompson. Hellhounds can be killed in a maximum chain of 4. The Hellhounds of Der Riese are somewhat easier than the Hellhounds of Shi No Numa since they start out limping so that the players can get a good shot on them before they start charging. Other Features. The Monkey Bomb is a new weapon in Der Riese.
It is a Cymbal- Banging Monkey Toy that has what appears to be dynamite attached to its back. It is used by pressing the secondary grenade button. When thrown, the distraction causes the zombies to crowd around it until it explodes. Perk- a- Cola machines and Electro- Shock Defenses return in this map. The Pack- a- Punch Machine, which can upgrade the players weapons, is featured in the map. When upgraded, the weapons have a new platinum- esque finish with what seem to be engravings on it and are upgraded to make them more effective. The Bowie Knife is another new weapon.
When bought, it takes the place of the normal knife. It is a one- hit- kill weapon, up to, approximately, Round 1. Also, when the player bleeds out of revive time and respawns in a new round, the player will still have the bowie knife. The map uses some environmental elements from Nightfire. The FG4. 2 is now a weapon that can now be bought off the wall for 1.
On the pause screen, a map of the level will appear, unlike the previous maps. Zombies can now climb certain ledges and fences.
The Mystery Box is once again pointed at by a trail of light from the sky. This time, the light is blue. Also due to the higher buildings and close box respawn areas the box may be hard to pin- point to unseasoned players. The i. Pod version (which does not include the "light trail" indicator) features a map at all mystery box locations that indicates the box's current location with a green light. Prior to the map's release, the map included a device known as the Ammo- Matic; a machine similar to the Pack- A- Punch that automatically supplies the player with max ammunition..
Ammo- Matic still remain to this very day. There is a solar eclipse occurring in the map when playing in a full- screen game mode, but when playing Split- screen two player, it's around Midnight.
The Map. Rooms. Starting Room/Mainframe. Der Riese is set in a secret Nazi Factory in Germany. It has several rooms within it. The starting room is just outside the factory. There are four barricades against the Zombies. Two at either side of the mainframe, one to the side of the power generator, and one down a staircase.
There are two doors that leave the starting room and lead to the right/left factory rooms. In this room: Pack- a- Punch Machine - 5. Gewehr 4. 3 - 6. 00 points. Kar. 98k - 2. 00 points. Mainframe - used to connect teleporters, all teleporters lead here. Radio - Beside a barrel under a ledge near the entrance to the staircase barricade. There are also a lot of illuminati signs under the bars of the sewers saying "Edward it's time to kill Maxis" (when you are standing on the mainframe with your back to the pack- a- punch machine, go down the stairs and on your left.
Look down and you will see signs). Right Factory Room. After opening the door on the right there is a door to the right hallway. There is a railing above in which Zombies can jump down from after the power is activated . There are also two barricades in which Zombies can break through. There is also a door that will open when the electricity is turned on, connecting this room to the Mystery Box spawning room. There is a locked door leading to the right hallway.
In this room: Right Hallway (Hangar)After opening the door in the right factory room, players come in here. In here there is a staircase leading to a box barricade. Two barricades are in here. In this room: Thompson - 1. Mystery Box Spawns at the far wall adjacent to the furnace. Monkey Bomb - In the furnace, only there after the Fly Trap is activated.
Hidden note - Right near the bottom of the Thompson which can sink down when the "use" button is pressed. Left Factory Room. After opening the door on the left, there are two barricades and a door leading to the left hallway.
There is also a door that will open when the electricity is turned on, connecting this room to the mystery box spawning room. In this room: Fly Trap.
Teddy Bear - In a window up high, only there if the fly trap is activated. M1 Carbine - 6. 00 Points. Left Hallway (Animal Testing Lab)After opening the door in the left factory room, the player will come to this hallway. It contains the trench gun and three barricades. There is a staircase leading to a box barricade and another locked door leading to Teleporter A. In this room: Trench Gun - 1.
Mystery Box spawns across from Trench Gun. Teddy Bear with Jugger- nog and C- 3. M1. 89. 7 Trench Gun|Trench Gun]. This only occurs when the fly trap is activated. Spinal cord - two of them are sitting across from each other on a desk and on top of some shelves. Radio - Above door to the right of the mystery box spawn.
Teleporter A Room (Generator room)In the Left Hallway is a locked door, this door leads to this room. It contains the first of three teleporters. There is also two barricades and a radio in here. Also, across the teleporter, there are two blood splatters, one big, one small. If the player(s) look closely, they can see arms, 2 heads, and for the small blood splatter, a face.
In this room: Mystery Box Spawns in front of the teleporter. Radio - On the lower level in the furnace near the right staircase. MP4. 0 right of the teleporter.
Teleporter B Room (Chemical testing room)After opening the locked door in the Right Balcony, the player(s) will enter a room containing yet another Teleporter.